GAMES

I like video games (PC/SWITCH/GameBoy/Mobile games…) and have spent a lot of time on it. I almost get rid of PC games after I switched to Mac from Windows (while spending more time on Nintendo Switch and Gameboy). I was trying to play and make some VR games for cardboard and Oculus quest 2, but I am not a fan of VR right now because dizziness just made me so uncomfortable. 15 min is the maximum time I can play with my quest 2. Now, I am working on a game series called SillySimulation with Unity. Also, I am interested in doing some games in R and JS.


Monster World (VR Cardboard)

Okay, Monster World is first game I did (with Unity). Even if it is messy and rough, I implemented all key features and interactions that can be deployed for VR Cardboard such as menu buttons, teleportation, grabbing, triggering, and populating prefabs as well as sound effects. Well, it is not a fantastic game but I think it is sloppy in a funny way.

SillySimulation

There are three games in the SillySimulation series. Each of them tells a story about survival. The environment has been extremely simplified and accelerated in games. There is always some trade-off in the game. [Github]

1. CowLand »»» [] play in fullscreen

game_fig_cow0

In Cowland, the cow can propagate and eat grass very fast until it dies. Even if grass can recover (super slowly), the grassland will be destroyed by cows, which will die without grass (food) as the population increases. Players can choose an avatar in participant the game and may be able to change the simulation process. This game implemented a very simple “random walk” method to make the cow wander and stop and go.

game_fig_cow1

game_fig_cow2

2. Island »»» [] play in fullscreen

game_fig_island0

Island is the imagination of urbanization in the doomsday. Most of the land has been submerged as the sea level keeps rising. The trash, however, becomes an important resource for survivors. Survivors are building their last homes while the rising sea level is nibbling away their settlements. The player will be a manager of this community, deciding whether to force people to work overnight to build higher settlements before it is too late. The games was developed based on the idea of random branch I developed.

game_fig_island1

game_fig_island2

3. To Be Continued